πŸ’» Unit 3 Project: Interactive Pet

Overview

πŸ“₯ PROJECT SETUP & SUBMISSION INSTRUCTIONS
  1. Go to the CS2 Unit 3 Project assignment on Blackbaud and follow the provided GitHub Classroom link.

    πŸ“ Clicking the link generates a private repository for your project with the appropriate starter code. Note that projects are stored within the BWL-CS Organization, so you cannot access it from the β€œYour Repositories” page!

  2. Open the repository in a Codespace whenever you spend time working on the program, in class or at home.

    ⚠️ Always remember to commit changes after every coding session!

  3. When your project is complete, submit the link to your repository in the CS2 Unit 3 Project assignment on Blackbaud.

In this project, you will practice defining and working with Java classes by creating an interactive Pet class. You’ll demonstrate their understanding of instance variables, constructors, getter and setter methods, the toString method, and behavior methods.


Part A:

1. Section

  1. Steps